Level Bound: A Fetish-Themed Level Drain RPG

"Level Bound" is a passion project, a level drain / size theft party RPG with a strategic ability-based combat system. Dive into a world where combat is not just about reducing HP, but about siphoning your foes' very essence – their experience and power!

What Awaits You: Venture into one of 4 available locations, each teeming with enemies waiting to be farmed and drained. Collect their stolen XP to strengthen your party, growing powerful enough to confront the ultimate challenge: the formidable Inferno Dragon!

Game Features (Current Version):

  • Level/Stats Drain: A core mechanic where the very essence and size of your foes diminish with each successful drain.
  • Ability-Based Combat System: Engage in tactical battles where your choices matter.
  • Diverse Roster: Command 3 unique party members against 10 possible enemies across 4 locations.
  • Furry & Fetish Content: Explicitly features furry characters and focuses on level drain/size theft themes.

Future Plans (Development in Progress):

  • Dynamic Portraits: See your party members' and enemies' portraits visually update as their levels change.
  • Expanded Roster: More unique party members to recruit and a wider variety of enemies to encounter.
  • Deeper Interactions: Engage in dialogue and interact with your party members directly within the cozy Hub.

Development & Support: "Level Bound" is currently in progress, and its continued development will largely depend on the interest shown by players like you!

  • Your comments and feedback are greatly appreciated! Please share your thoughts and help shape the future of the game.
  • Any donations are also deeply appreciated! If you wish to support the development and help me bring more planned features to life, your generosity makes a huge difference.
  • “Level Bound” is developed entirely by one tired potato in a hoodie who argues with their own spaghetti code at 3am. Please be patient <3

The game will always remain free to play. Please only donate if you genuinely want to support the game.

Notes:
- Created for Desktop but optimized and playable on Mobile as well.
- Art is AI-generated, aside from a few pieces contributed by artist friends who also helped with testing.

Published 23 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorKarmaDreamer
GenreAdventure
Tagsattribute-theft, attributetheft, Furry, growth, level-drain, leveldrain, shrink, size-theft, sizetheft

Comments

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(+1)

Good, but do the images change if they level up enough? Is there transformation or growth, pratically

I think they said there would be.

Hi! The dynamic images for all enemies + party members are planned for the next update.

(1 edit) (+1)

So after completing what the game is currently here's my thoughts

Positives

  1. Fetish content aside, the game is built nicely. The music for the hub is a nice peaceful little tune and the music for battle is pretty neat. It's just nice as a lot of these types of games don't have any sound or music. The sound for attacks and other actions is mostly a nice touch.
  2. I know AI art isn't the hottest thing everywhere but personally I do enjoy the pieces that you've made. All the characters look great and do a good job of somewhat giving you a feel of what these characters would be like.
  3. The mechanics are simple and need little explaining for the most part Sometimes games will try to get fancy and have lots of different things that just complicate it. This isn't one of those games.
  4. The portrait expanding on level-up is such a small detail but a welcome one.

Feedback for Improvement

  1. As I mentioned before I did enjoy most of the sounds. The three sounds that got a bit old were the mending sound, the draining sound, and the sound of Red's voice. I feel like the mending and draining are pretty loud. I couldn't tell you why Red's voice bugs me but it just kind of does.
  2. While the mechanics are simple not all of them are explained fully. Mock and seduce seem to have the secondary effects of reducing defense and attack respectively, but those aren't mentioned. Additionally the odds of either working aren't mentioned openly. The only place it's displayed is the logs but most people probably won't check that. The duration of taunt isn't mentioned anywhere I could find.
  3. Balance. Now I know this is only the first release and balancing is hard, and I am not trying to directly insult you or your skills. I have two mains problems: Mending, and draining. Firstly, mending. My issue with mending is how spammable it is and how much it does. It seems to do half of the users health and also any excess is turned into overheal. Due to the fact that it heals so much and is spammed by the AI, it's extremely hard to break through, even while using seduce and mock. Also there's the fact that it doesn't matter if you defeat an enemy by lowering their HP, they can just be revived. Now, this segways into my problem with drain. Drain from what I've found drains somewhere between 1/4 and 1/3 of the user's xp needed to level up. This scales very quickly. One encounter I was up against three enemies that would spam drain. It just wasn't possible for me to keep up against it, especially due to the fact that drain heals. On the player side, when it might take several turns to lower hp to 0, due to this scaling it can be a one or two shot against an enemy, completing negating an encounter. Due to this and the liberal usage of mending, I've found that the only viable strat is to just drain both party members and spam drain on enemies, since as mentioned before the scaling is so extreme, and the fact that draining is the only way to make sure an enemy stays down.
  4. Again, I know that this is only the first version so I'm was not and am not expecting anything grand but I do suggest for there to be some driving force. I know you mentioned plans for dialogue in the hub and such but I mean just a general story. Why are we on this quest? Why this party? How did they meet? Things like that.
  5. Making the different party members more unique. Currently the only difference is their one skill. All other stats are the same. I feel it would help to develop the world and characters more if their stats varied.


Now I just want to emphasize that I am not trying to put your work down or discourage you, quite the opposite in fact. I'm giving you this feedback as I genuinely enjoyed playing this and want to see this be the best product it can be. I want to apologize if this came off as harsh or rude in any way. I truly do not mean it in that way. Making a game is hard work, and you have a good start. If you want to talk directly with me about this or hear more please feel free to reach out. I'm happy to help in any way I can.

(+1)

Thanks a bunch for the detailed feedback, appreciate it <3

Absolutely good for attribute theft

(1 edit) (+1)

Absolutely Goated, can not wait for more updates!

good game but enemies constantly healing can get annoying

thats what mock is for ;)

(+2)

Nice little game and a good promise so far =)

(+2)

Thank you ^-^ Glad you liked it.