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Bleed is so op imo

Do you have any plans for a local save backup? I've done manual saves but my progress still gets lost after a refresh of the page.

I’ll see if I can cram an export feature in the upcoming Aequitas update.

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will their be a nsfw mode added?

Answered this in the comments below: “Not planned at the time! The game’s intentionally suggestive rather than explicit :3”

Major Spoiler/My help against the mega boss you are clearly not supposed to beat but can if you waste enough time:

My help/strategy against dark boss For those that care more than me, I will pass on my wisdom for the super ultra mega fight you can do against evil itself. I failed against it but got to what I assume is the final phase of the fight against herself. You need to over over prepare in the fight. Before triggering the final phase against the boss (so during the 3 malicious kitsunes) you need to overheal yourself a huge ton to have any chance of fighting her. She deals a ton of aoe damage with 2 bleed stacks each time. I recon there is no way to heal against that kind of damage on all of your team. Beside that I would recommend 3 growth watches. Just so you can keep up with her defense amount. (Side note: don't attempt to drain her she has 100 Million EXP on her highest level and either drains the entire Party of EXP or deals her aoe + bleed damage.) Maybe there is a world where you dot her to death but I do not know. In either case she never healed against me but I also did barely any damage before dying. So be carefull. I would recommend 10k+ health on everyone, but you better stay safe than sorry since losing against her means you have to do the entire fight again from the start. And that is only the case if you are smart enough and saved before fighting her. So don't heal in the final confrontation against her and just overprepare to burst her down before she does. She has 2 Kitsune Companions during her final phase but those are nothing compared to her insane damage output. So remember, this fight isn't supposed to be won but with enough time wasted during the fight to prepare against her, I can totally see a world where you can beat her. Good luck and hopefully there isn't even more BS waiting for you that I haven't experienced. Or just be smart and don't attempt it since it's honestly not really fun to do.
Goodspeed and may Hizi's blessing be with you.
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My strat was growth way on sam, elephant gun in red and the watch (that gives haste) on vix, with this you have a pretty easy time beating everything before miss d, and her as well, just use growth ray on the character holding the elephant and blast her away, use vix 2 turns to apply seduced to reduce damage from enemies and heal if nedded, do that and you can beat her pretty easily

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pretty alright game, but it is not fun having to get jumped almost constantly by the scientist in the late game when you're still trying to relevel again after providing tribute to hizi

Hello, I am loving the game, but I have gotten stuck with the queen slime. I dont know how to kill her fast enough.

Hey hey! There are different approaches to defeating her. Try experimenting with your abilities. Alternatively, you can just outlevel her and cakewalk the fight.

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Question: Are you willing to develop more 'adult' themed versions?

(The above is done by the translator. English is not my mother tongue

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Not planned at the time! The game’s intentionally suggestive rather than explicit :3

Thank you for your reply.

Is there anything after ascending? Just curious if I accidental just 100% the game as of its current state.

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Neat

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I like this game a lot but it was hard at first but i got the hang of it and was able to beat it.
10/10 Keep up the good work and i was wondering if your planning on updating or making a new game

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This game has potential, but saddly, it's really dragged down by unwinnable battle or awfully long to win battles. Double drainer ennemy is just a restart. I couldn't even get past level 24 (on red, wich start already at level 5) without losing all my exp to an unwinnable battle. And it happenned 5 times. 

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Damn this game is soo shit lmao, annoyingly difficult combat doesn't mean gameplay is good, why can the enemies just heal and do barriers and shit whenever they want? Most normal devs have a mana system of some sort so you can't just same that crap so it's actually fun and balanced, overall dev needs to fix their shit as the game has potential ignoring the ai, but gameplay is just awful at its current state

can you level up spark?

Just wanted to say the strategy for miss darkness works, you dont even need that much extra health, just shoot her down as soon as posible and you are good to go, growth ray + elephant gun 

anyone got a strategy to take down Miss Darkness? I've already done the ascension ending so I have its cheat code to give me whatever equipment is needed

Easiest is elephant gun, growth ray and shoot her

I'm talking about how to actually make it past the Malice Kitsunes without having to revive anyone

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Farm health beforehand, with the other bosses just mend when theres knly an npc left or the boss is weak, for the malixe kitsunes i prefer to just drain them.

i did that too but i had to farm the (steal xp) to make it more effective

Oh yeah ylu have to farm the drsin ratio, you csn either spend some hours draining, over 200 should be more thsn plently but if youre lazy you can go shift ctrl i do some bs magic and activate debug mode then just put the number you want

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please make it so only one drain enemy can be in an encounter, triple drain encounters are too annoying especially if you can't escape first try

also on an unrelated note can you please add an option to disable the Karma system, I don't want the game to become what's essentially furry fetish Undertale

im straight up convinced miss darkness is impossible ive legit given up. ive tried methods in the comments and i just havent had any success. can i PLEASE get some help? 

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Cheats?

please add a path where you can drain the goddess in a fight

If you mesn the miss darkness you can its just difficult and takes a bit

I did *not* expect to get so much into this game: however, it's awesome!
Though i heard something about there being multiple (as in, more than 2) cheat codes: could someone please tell me HOW to unlock them?

I got the normal ending code, and i imagine the dark boss gives the second - but are there more? I tried beating the factory at full power, thinking it'd unlock the red robot skin, but no dice...

I, and a lot of other people looking for these codes in the comments would be really grateful!

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To anyone searching for the codes, in version 1.1 there are 3 that you can earn through gameplay. Here’s how you get them:

SPOILER
  • Finish Ascension Route
  • Finish Shadow Route
  • Show Scientist that you are a fan of her work

Thanks a ton!

how do i show the scientist im a fan of her work?

Finished what i believe are the two endings of the game, got way too obsessed with this game and honestly im sad that there isnt more, but its of course understandable, if someone know of a similar game id appreaciate it a fucking lot.

onto the game itself it is very entertaining but a bit vague, progression can be weird with you not really feeling stronger most of the time since enemies adapt to you, I really liked the soul pact as a solution for this since what I preferred was draining, it made it a lot more efficient, I even tried out grinding it and yeah its really strong if you spend a few minutes clicking the same buttons over and over, the next part will sound a bit like complaining but really this is a game in development.

Progression like I said cant be felt at some times since enemies will just match you, and getting strong early is actually really annoying since robots will become stupidly strong, theres also no simple way to revert your level, or the shrines and enemies follow whichever is the biggest of the two so it can create some moments where you are low level going against lvl 90+ enemies, punishments for draining also were a bit annoying, i liked that it had some aspects for the story but every time i joined anything i had an event of something that almost always killed me unless i was high level and with strong gear, the two endings are nice in a story sense but feel a bit dull afterwards, specially the goddess one, I was expecting something like being able to fight her if we broke the rules too many times, or a path were we ascend instead of her, miss darkness path was a bit more complete in that sense and I spent way too much time and was so annoyed on the first fight which prompted me to go again and try to kill her with as many ways as possible.

Which made me realize that the developer never intended for someone to actually outdrain her and when you eventually do it it just goes back and doesnt count as killing her, maybe it could be a secret ending.

overall i think its a great game for its stage and has a shit ton of potential, if the author reads this, i know you are just one person, but ive got some coding experience, not in javascript but im a cs student and if you need a helping hand id like to spend some hours doing something fun for once.

BTW im writing this really sleep deprived, partially because of the fuckass game so i apologize for the shitty writing

Is there a way to play a offline version of the game (not on the web browser). The game doesn't seem to save for me on the web browser

Shame on you for wanting to have fun in a game

what??

I drained the shit out of enemies, then goddess told me not to continue, i co tinued, hit level 100, drained a bit more hoping to fight her and she just restarted my game from 0

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Still love the game as I wait for the next future update. As I wait I can’t help but to try and find all cheat codes but it feels impossible to get/ find the last two.

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Prefacing my review by saying first off that I really enjoyed the game.  For someone with a drain kink, this was an excellent experience that tickled the neurons quite well. I am, however, coming back to it a few days after with the horny having worn off a bit to offer some balance feedback! (I apologize because some of this is going to sound very harsh, but I'm harshly critiquing it because I love what it is conceptually and want it to be even better.)

First, the drain mechanic itself. I think this is mostly handled very well. Drain, conceptually, has two sides to the kink, both the feeling of power of draining others, and the threat of *being* drained. Draining enemies as the player feels powerful! Mostly. It takes a bit of time to ramp up but once it does, the feeling of shaving multiple levels off at once is very satisfying. From the other side, the enemies also have threatening draining skills! It's very possible to feel things slip out of control as a player, which is a euphoric feeling in some ways but also a very difficult balance tightrope to walk.

The combat system integrates these things generally very well, as the enemy archetypes (Tank, Damage, Healer, Drainer) force thoughtful decision making on how you handle an enemy formation. Do you prioritize a drainer so they don't snowball, knowing they'll need to be killed several times if a healer is present? Do you kill the healer first, knowing the drainer gets time to snowball? Will a tank disrupt either of those plans, and can you disrupt that with status effects? I found myself enjoying the combat... mostly.

Where the system falls short comes in my opinion, in 2-3 major areas. First issue is enemy formations, some of the enemy types, and boss design. (Particularly how the bosses handle reinforcements)

When it comes to basic enemy formations, most combinations feel okay, but some arrangements slow the game to an absolute crawl or are outright unwinnable depending on when they're encountered. Double Drainer + Healer or Drainer + Double Healer are both borderline (if not literally) unwinnable if encountered early in the game before the player has any decent items. Even when winnable, the fight becomes so ungodly slow because of the need to spend dozens of turns trying to gain a level lead over the opposing drainer while sandbagging the team's HP. It's not uncommon to spend a lot of turns in a cycle of 2 characters mending to stay healthy while Red tries to gain enough of a level lead to break the stalemate, or you have to just be ok with trying to roll the dice on getting a lucky Smite to break it, which is a gambly and generally miserable experience as a player.

Outside of the basic enemies... Structures suck. A lot. Life totems are dreadfully unfun due to being unable to chew through that much HP while ALSO sandbagging your own team's HP and trying to maintain an exp lead over any drainers present on the opposing team. The Wooden Barricade was ok but not great. Probably the least offensive. The Cleansing totem is about as bad as the life totem due to the team's dependence on bleed crits to deal meaningful damage. I can't say I had much fun with any encounter that had a structure present because they, by and large, remove all the strategy present in the other encounters, because all of them are so annoying they MUST be dealt with but dealing with them is a miserable, slow slog. You are essentially forced to bring the flamethrower to deal with them quickly, which shouldn't feel like the only viable option. Especially when there is no inventory to keep it in and bring out as needed. Many players won't even know it exists!

Bosses... Mixed bag. I'll come back to these because I think this is primarily a topic for one of my other points of feedback.

Second big problem I have is that the way the game handles enemy leveling and player progression means it almost never feels like the player is getting meaningfully stronger. Consider a typical encounter where the player is actively engaging with the drain mechanic and not just beating things to death. It can take as long as 15-20 minutes depending on the formation, but by the end of it, the player's party has likely drained quite a few levels out of the enemies they were once equal with them, leaving them small and broken (figuratively or literally, depending on if you're draining them all the way.) This is great! It feels fantastic to do that. It is then immediately undermined by the next encounter being autobalanced to match your average experience, leaving you feeling like you actually didn't get stronger at all, you're right back where you started.

This happens because the player's only progression is the items. As you level you don't learn new skills, there's no skill trees or new abilities to gain that do new and interesting things (like draining a group! or abilities that combine damage and status effects, or more powerful versions of existing tools, etc) The only powerspikes are lootboxes, and some of the items feel actively detrimental to use early on, and while getting the Legendary items feels like a huge and satisfying powerspike (the Temporal Watch and Shrink/Growth rays in particular), it leaves it very feast or famine, and frustrating as a player because it feels difficult and out of your control to actually gain a leg up on the enemies.

Finally... Action economy. Action economy is the messy issue at the root of the game's balance. Without the Temporal Watch I almost never felt like I was stronger than anything in the game. The enemies are all approximately as strong as the player's characters, so largely speaking this means you're frequently forced into slow stalemates due to how much of your action economy *must* be healing, defending, draining or status effects, in order to survive. This is especially bad in most of the boss fights, which often swiftly overwhelm the player.

This is most notable on the Slime Queen Boss. Let's consider, for example, the experience of a first-time player on this boss. We're presented with a 3-enemy fight, and we see that we have the Queen, a Mage, and a Healer. We know how these are likely to behave! The Mage is a drainer, and the Healer is obvious. I, as most players likely do, concluded that I should focus down the Healer, since the healer will likely block my attempts to burst down one of the other targets. 

I, by some luck, manage to do so! Only for the Queen to immediately summon another one, and then give BOTH OF THEM ROYAL GUARD. This is, frankly, awful. You have immediately removed one of the strategies that works everywhere else from being viable. 

So I go, ok, let's reload to try to rush the queen instead! For an average player, this is strictly not possible. They can't kill her in one turn, and even if they did, they'd need to do so repeatedly until she stayed dead, because the healer is alive. I couldn't do this on my first playthrough and it only proved a viable strategy on the 2nd playthrough with cheating myself the Legendary items. For everyone else, they do around 1/3rd to half her health, the mage barriers her, then the healer mends her. Great. No progress.

Then. THEN. THEN SHE EATS SOMEONE?? Like, I expected that would be a risk, but this is a GIGANTIC action economy issue, because your eaten party member is effectively not able to do anything but slowly die and feed her EXP. All the while your other two party members are trying to stabilize the party while slowly draining the adds down until they're broken and hide behind her. This is likely the 'intended' solution because that mechanic is clearly deliberately programmed, but it takes so ungodly long and requires skewing your party levels such that Red is at least a few ahead of the enemies so that it doesn't take 3 hours of sandbagging. I was able to beat the fight this way, but it wasn't even remotely fun, and feeling pidgeonholed into that strategy felt bad. There was, seemingly, no real way to prevent this action economy problem. You can berserk her to buy yourself 1 turn, but even then she gets two actions and swings at you, so that's barely a gain. Seduction can stun her, again buying a turn, but the core issue remains, turns spent doing these things are turns that are NOT DEALING DAMAGE OR MAKING PROGRESS, as the other enemies in the fight will either be draining you healing her, barriering her, etc, and the instant she gets to eat someone you fall behind. It's very frustrating for a first boss, and definitely overtuned, even if I was able to eventually beat it.

This problem, unfortunately, persists into every single boss fight in the game. The bosses' action economy is either as good or better than the player's, so without Legendary items the game becomes a tedious slog. The Scientist and Dragon were both particularly bad for this because once again, structures are the worst thing in the game, and the decision to have the Factory and all the Robots exactly match the player's level means you can't even overlevel it. The Factory replenishes the bots so you're once again forced into the slog of draining them until they're so weak that they aren't a threat, then whittling it down. This fight is miserable even at max level with cheats. Dragon has the same problem, because of Last Stand + Life Totem and reinforcement jumpscares even when you start whittling the Dragon down. Again there is only one real strategy. I didn't fight Miss Darkness but after reading the comments she sounds so unfun that I don't even want to. I did fight the Shadow Stalkers and those weren't THAT bad. DPS race.

All this said I now need to dial back and make clear: I did really enjoy the game for my first run, but once the horny euphoria of draining wore off, the mechanical flaws and frustratingly slow gameplay hampered my desire for repeat runs and prompted me to provide this feedback in hopes the game can develop into something more engaging for the player and less slow.

I think the biggest things to address are:

1) More depth to the player gameplay. Revolves too heavily around items, which are luck to obtain. Introduce skills and means of the player to feel like they're actually getting meaningfully stronger. These skills should be strong enough to make fights *faster*, too. That's the reward for getting stronger!

2) Fix the game's approach to reinforcements and structures. "Drain the reinforcements until they're non-threatening" should not feel like the only valid approach to every boss, and structures are woefully unfun in all their incarnations.

3) Item balance could stand to be looked at. The common items often feel actively detrimental, the uncommons are in a good spot, and the Legendary feel gamebreaking to the point that it feels like the later bosses are designed around having them. (This is not a good assumption to make of the player)

Other specific issues:

- Phase shift sucks. Just take this out, all it is is frustrating for the player, from both the player and enemy side. On the same note, Red Bots are way overtuned, you may as well just quit if one is present.

- Slime Queen needs a cooldown on Consuming an ally, she shouldn't be able to eat you again instantly, this is what makes progress so ungodly slow in the fight.

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Okay fact you might not be aware of.
The slime queen cannot consume a defender (using Defend)
The Dragon boss Last Stand only applies when your drain happy otherwise it The dragon boss with 2 pile of gold (that have taunt effect and thorn gimmick)
Factory is easy you need dragon throat and grow gun with the temporal watch and you can defeat the factory no problem as one the factory is out the bot do not respawn and this also affects the Mad Scientist boss fight.
Phasing is fine only 2 enemies in the game has Phasing. Red Bot and shadow stalker which I assume you were fighting. Shadow stalker only show up if you are drain happy and have broken bosses or alot enemies.

I don't feel like you actually read my criticism if your answer to some of this is "the 2nd boss is easy if you have 3 legendary items", which was something I directly criticized as bad design for over-centralizing around the items

Similarly, bosses shouldn't be insanely obnoxious just because you chose to use the mechanic the game is designed around

As someone else with a drain kink, do you hsve any reccomended content? Games, media, stories, anything, i find so few

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Domination Desire Banished is probably the gold standard for drain-focused RPG imo. Has a good mix of kinks, with a lot of enemies that can grow or shrink the player.

If you have VR, Bury-She has a variety of Virt-a-Mate scenes that are heavily drain focused, with Succubus Trainer being the absolute peak VR drain experience.

Growing Rivalry is pretty good, but uses a fair amount of AI assets if that is a dealbreaker I'll also plug my own shit while I'm here, since I (used to) write Drain stuff, and currently do a fair amount of FFXIV gposing on the theme. Raziek91 on DA, my twitter/bsky are linked there

debería haber una haber una habilidad para "Red" para "consume" otros enemigos como la reina slime después de vencerla pero solo a enemigos que tengan 30 niveles menos y / o estén encogidos como usar la habilidad "Drain" de forma pasiva.

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I got an error the instant I tried to venture out. Do I need to post the error text here or is there some place more appropriate?

EDIT: It seems like it was an error to some save data remaining from a previous version. I did a save delete and it seems to have resolved now.

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Hunter is pretty obnoxious as a wandering boss. You have plenty of gameplay features you are encouraged to use and he just... nopes out of all of them. He is completely non interactable and that doesn't make him at all 'fun' to deal with

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there's 2 way you can beat the hunter burning them (make sure there's a Annoying slime to barrier them.)
or get lucky I actually don't know what happen but the hunter failed to run away and gain a few more levels and stay fighting and this was that save first encounter with the Hunter.

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I managed to kill with judgment + Dragon troat + one os his escapes failed

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My issue is less that its 'possible' to kill him (I exploited his behavior and slurped him down with red), and is more that he isn't that interactable as a boss. 

Though there is one point that while probably not intended is a good baseline to improve the hunter If you use taunt he immediately marks his intended target, this is GOOD your taunt has the intended effect it saves your ally and forces him to use an action to grant a debuff, a moment you can use to overheal your ally and prevent the big damage the next turn, (or find a way to clear the mark and then taunt to get another round, but this probably wasnt intended) he spends an action [bonus for exploiting his behavior] and threatens you with worse [lets you decide how/if you are going to defend or eat the damage]  

Everything else he just, 'nopes' out of wasting your turns on trying anything besides "BIG DAMAGE NUMBER"

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I'm guessing you never fought Puzzle bosses before.
The Hunter is one such boss also The Factory you cannot brute force those bosses. Being marked is a punishment actually since yes it take a turn however it make all the enemies attack and crit the marked target.
I Don't know what could be the cause of this.
But I once seen the Hunter with Haste.

The hasted hunter is a 'reward' for being drain happy I'm pretty sure.

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I pretty much brute forced the factory, just get those pocket watches and a growth ray and then you can charm all three robots and even if they are very overcharged, they deal low damage while charmed and then you can just punch repeatedly the factory until it dies, reapplying charm and healing your heroes, the growth ray is so that a pocket watch carrier can actually deal correct damage to offset the factory healing.

Excuse me i havnet fought a lot of puzzle bosses and you can 100% brute force the shit out those two, just grind 200 ideally 350+ broken common souls and drain him 3 times with red, this includes every single lvl 100 and even lvl 110 if you manage to feed the slime queen into lvl 100

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Hey lovely people!

I appreciate all the feedback and suggestions in both this thread and the update's thread. Rest assured that I read all of it, even if I don't reply to you directly. Feel free to help one another and share strategies, but please use spoiler warnings when needed. You'll be hearing from me in the future Dev Updates.

Thank you all for playing <3

Loved your game, do you know of any similar ones?

The ancension route now is way easier in exception for the factory, for people who are strugling on that route, just give hizi levels until you are on the minumum level of your current area, thst way you can easily one shot enemies and level up really quick, having dragon troat also help use it along hizi judment and is garanted to kill almost everyone, now for the drain routei do like the consequences and all but those ambushes being same level as the player is a bit too much, even the shadow stalkers are easier than then

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"Breaking foes is very frowned upon" in literally the first fight an annoying slime immediately breakes sam

Is miss darkness even beatable?

I've tried a ton of strategie, but this is starting to feel like a bullshit unwinnable fight. You can't really outdrain her if because she pulls from all 3 companions, so I tried to do so when she broke everyone but red (and by farming hp in the early fight, so I went in with 100k hp on red, plus bonuses for the first few round through the giant status). and while I could outdrain her by like 0.2 million, she had a 300M head start that's impossible to clear without doing this fight for hours.

I probed for hidden mecanics, like drain/killing the vixen, and while she doesn't do anything if the vixens are drained she simply revives them at full health if they go down.

You can't outheal her attacks, as red cannot defend and thus is doomed of eating 800 bleed damage per turn, plus the mandatory 400-600 damage from the claws (and whatever the vixens do if not drained) and you can't damage her, as her defense stats makes anything that's not a giant deal no damage, and she heals for at least 250 hp a turn.

I seriously ask what tf even is the point of giving a fight option, that takes forever to get to, with a bs boss rush and vixens that while easy are a pain to redo every time if she can't be defeated?

Maybe I should go a beat the factory to get the robot companion, but even then I don't think it matters as she'll just drain this one too and give her an even bigger head start.

Lastly, she can't be stunned or baited into an attack pattern, so she's basically an rng boss with no way out besides 20 hours of slogish back & forth.

and for an official review of the game, fun premise severly dragged down by the biggest slog of gameplay you could imagine. Start is garbage, where you are basically rerolling encounters to avoid the slime as much as possible (regardless of the route), only to be met by an equally annoying boss that punishes you heavilly regardless on how you approach it. The gacha mecanic on equipement, as well as the one equipement rule is bullshit, not because only one equipement per character is unfair but because you can't store them. So the growth ray and temporal watch are the only viable ones, as other legendaries are only usefull against building, and the shrink ray does not work where it would matter.

I'm willing to make peace with the AI assets, but like make this game fun.

Anyway, those are my two cents, if someone knows how to beat Darkness, I'm open to everything, and if someone has the cheat code I'd appreciate as it didn't seem to have appeared in the ascension ending and I'm not interested in grinding everything again.

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I'll add something, because my grieviance make the game sound like a slogfest with no substances.

The fights are fun, the problem is the time they take. There's plenty of strategies that work and that are fun to figure out, my problem is how slow everything is. Beginner fights take betwen 15 to 30 turns, with all of the animations, the first fight with 3 enemies I encountered took over 10 minutes by playing optimally. There is no reward for figuring out a fight besides winning "eventually", and that's the problem, a user suggested adding a speed up button and I wholeheartdly agree.

And some encounters shouldn't scale besides a certain point, like the factory. I should be able to go to max level and no have to fight level 100 machinary with an annoying building. What is the point of leveling if everything that matters scales with you?

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Spoiler
















The ancension code is eternalember

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Thanks a lot, ended up downloading the game and taking it apart myself. Honestly, for a point & click held together by a single json file it is pretty well written and coded. Compliments to Karma for this

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I've yet to try this but I think the winning item combo might be shrinking ray on Sam Temp on Red and Nano (mini robot) on Vix. defeat the slime queen twice drain the mage or healer but make sure you drain something as Red first action and give it to the robot. spam mend after the queen gone (cannot be revived or fully drained) The mad scientist is easy so should fine with the mini robot you can bypass the thorn effect that hitting the taunt gold of the dragon thanks to the Marking that the mini robot can do shrinking the malice and marking the malice should take them out even though they are stun immune they are not seduce immune which does lower their damage shrinking Miss D should reduce her damage and marking her should would make all your attack crit on her Not sure if she's Stun immune since when I fought her I was using Grow and shrink and clock. And I brought her down to yellow health I blame the Dragon gold since I did take alot of self damage hitting that gold.

if you fucking waste a whole afternoon you can actually outdrain her, it actually doesnt register as beating her as apparently the dev didnt think someone would do such dumbassery, but other than that its just farmin hp the fight before and then using big damage things in her fight

It's 4 AM, and i finally beat her on my 3rd attempt!
It was.. suprisingly simple?

I ran Growth Ray on Red, and Time Watch on the other two.

The strat? Use the previous encounter to stock up on HP (and EXP, if you need it), make sure you keep defending on everyone who can, and then.. mock Darkness with Sam, use Red as either Healbot or to drain the Malice Kitsunes (they don't respawn if you keep em' broken), grow Vix to giant size, and hit away.

For some reason, both the Kitsune and Darkness HEAL from bleed, so Sam is relegated to a healbot in-between mocks. You might also wanna squeeze in some seduces on the Kitsune if you're able - but between debuffed defense, doubled attack from giant and guaranteed crits, she should go down easy enough.

Thats not enough, it took me too long too so ill tell you, to truly win you gotta outdrain her, farm atleast 500 common souls before the battle then the scaling might be too much because she drains depending on your xp but it cant be too low, i got 300m xp in red and 200m in vix and sam, you use the previous fight to get to around 50k health, more if possible, do the charm the mocks and just healbot red, it is a very, very slow process but you can outdrain her

Also add a 2 times speed button on future uptades

On the end i gave up, mostly beacause take too long to reach miss darkness, maybe i try once again but for now i will stop but overal nice changes the booses fell more balanced keep the good job

Im here trying to finish miss darkness legitemately this time, but overal this uptade was very nice hizi is now realy useful even during drain route, the drain route is now way better it fell like a genocide route from undertale, i will coment again if i finish miss D or i give up

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Robot enemies are very annoying, very down, the damage is several times greater and the armor and on the level 55 boss they are also annoying

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maybe add another stage specificaly for the giant variant of each character, stuff above lvl 100 for when you beat miss darkness would be nice too

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i did not read the rules about karma :0 and faced the impossible battle. it was my first playthrough. 
any way i could have the code for this? starting over is just bit too much for me. 

i love the game, just cannot grind again for a good ending. 

When you last saved?

Ill give it to you if you can tdll me of similar games you have found

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This game is really good and I did enjoy it (up to a certain point), but unfortunately I do have a few issues with it.

1. You can save the game, but can't load it.

2. Slime boss. Full stop. (Miss Darkness Phase 1 makes me want to pull my hair out. It feels extremely unfair.)

So, losing Spark by breaking the first two bosses early on wasn't great. Wish I got a heads up that that would happen. I got everyone to Level 100, lost to Miss Darkness Phase 1 twice, ascended our goddess to see what happens, only to find out it's kind of an ending, where you can't go back. Tried to re-access Miss Darkness to see what 'kneel' does by breaking the bosses again, got punished, game reset, 'Game Saved!', forgot cheat code. I remember the first part, but forgot the second part. Me not saving the password to notepad was on me, but now I'm back at square one with no motivation to continue. :(

nice game and i had fun last update but now in the edge browser my images dosnt load and i cant fight against any enemy. i made it so that i have the cheatcode but now i need to do it all again in other versions and thats frustraiting

how do you get the cheatcode

You have to ascend to get the code. It honestly doesn't do much imo. You can always just grind everything back, it's not even hard.

 The item that gives you a barrier each turn is enough to beat the Inferno Dragon's fight with a lvl 1 party. Just equip it to Sam, use taunt and mend with Sam, use drain with Red and let Vix die. Easy lvl 80 with that.

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