The gameplay loop is way more fun than i'd anticipated, that final boss is a massive roadblock rn. But overall the game is pretty fun. That last boss really does have me stumped since it seems they recover more hp and xp than I could plausibly deal with. Unsure whether that one is meant to be beatable or not in the first place, neither dealing with adds or going face seems to work.
It's cute and i'd love to see character variety in the future.
is there a way i can play the same save file on different devices with the same gmail? im trying to figure out how i can play the same save file on both my windows laptop and android phone.
i played this game about half a year ago now, maybe a bit more, and it was a lot easyer. now? its so SO much harder, i dont really like how much harder it is now, though the added stuff is a somewhat good trade off. i mainly dont like when the robots arive after you almost win, and then i instantly lose in 1 or 2 turns. so... i like the game, i really do, but its hard :
Maybe I'm just dumb, but I can't figure out any "strategies" and always get my ass handed to me in any genocide run, I have to level red to at least 50 to deal with the slime queen, not to mention the constant barrage of mechs (can be avoided with the double-move item and breaking 2 enemies in one turn), but you can't out-damage them and out-draining is also not an option, especially when you and them are all at level 100
Heya, I've been playing this game way too much lately, it's really really damn good so I'd like to share all of my thoughts ^^
The gameplay loop is really well done, i love the various types of attacks there are and the balance between draining/defeating enemies is a nice touch from other rpgs where you just focus on doing as much dmg as possible.
The bosses are really well thought too, they're more than just "regular enemy but better stats", they require some strategy and that's nice (again, it's not just "out-damage them and you win)
The random events is a nice touch to make regular fights less repetitive, i especially like the hunter, he sticks out as a "regular guy, but so competent he's actually the biggest threat"
It's also really nice to be able to have some of the enemies's attacks for your party with the items
The karma system is where this game really shines the most i think, i didnt really realise it during my first game so i kinda fucked my timeline, when i realised it was getting pretty bad (little shop-fox was getting sad) i had to reset and be more careful. So during the fights there is a nice balance between draining enemies to get a lot of exp but not going so far as to break them to not ruin the timeline, sometimes my attemps would be ruined by the fact that red's attacks also drain tho
Doing a "good" run is definitely the harder path, as often expected, i do wish there was a little something more to encourage you gameplay-wise, aside from the shop being cheaper and ofc the story, since you basically have more game content if you do a drain run
Doing a drain run really made me feel like a genocide route in undertale, you're a powerhouse, it's easier to win fights, but damn the universe is making you regret it, but despite that you are "rewarded" with tougher bosses and a hard final boss, then beaing the final boss is "great job you won, but you have nothing now"
Giving us cheats to have easier time experimenting and reaching other endings is extremely nice, i probably wouldnt have played so much without them.
The drain content is absolute peak, draining levels from enemies instead/in addition of hp, growing stronger (and thicker) in the process all in the objective or ascending your diety (who is also your lover) to godhood, aw DAMN that's hot. I also appreciate the game staying "suggestive" and not full on sexual, there's a definite lack of good "lewd" games out there, and this one is definitely one the best at that.
I do have some points of improvements i'd like to highlight:
Sam and Vix feel a bit "bland", especially Vix. Like visually they dont really have much more than "werewolf girl" and "leopard girl", at least Sam goes full muscle at high level, but Vix doesnt really have much "wow" effect to her being higher level, Red has some cool armor and magic, and most enemies have too (i used the drake and the snake as skins for all my games)
during the early game, some enemies combinaison are borderline unwinnable (at least if you go "good" route) with two healers being unkillable and two drainers quickly out-leveling you. It gets more manageable once you have some items with the shop, but early on it's hard
Structures feel a bit too tough, maybe it would be nice to have a skill/item that helps deal with them. a simple barricade can tank more dmg than a lvl 100 enemy, i often found myself skipping these fights.
Ascending Hizi is definitely a nice objective, but as mentionned before i feel like it doesnt reward you as much as doing a drain run, aside from the story (i did does hurt my soul to see her so sad in the drain route), but since you can still ascend her by going drain route, the incentive to be good is basically just "your gf will be sad"
The combat facing would definitely benefit from a way to make draining/healing animations faster, sorta like the bubble
i wish there was a secret ending for if you manage to drain/break the final megaboss, i did it after lots of farming, but unfortunately it just sends you back to the lobby cx
i probably forgot a few things, but it's probably enough, i'm not sure you'll read all this XD
tl;dr: peak game and peak concept, hope to see it grow and ascend as Hizi did
Hey, appreciate this a lot! <3 Comments and community is what gives me motivation to continue, so I did read all of it :p I’ll be happy to hear your revisited experience after the update is out!
As for the buildings - there’s already an item, actually! Flamethrower is a dedicated structure melter on rare tier. There’s also a LOT to come in structure department with Aequitas, so you’ll have to wait and see.
is there a way to reduce the slime queen's level after she started getting much stronger? mine is lvl 50 now, i think i understood that it's because i overused the breaking enemies thing, so i toned down, but she's still super high level
She doesn’t get to 50 on karma alone :D you must have fed her too much. If you are on a shadow route, your drain should be strong enough to deal with it anyways. Remember that drain also stacks if you do it on a single target multiple turns in a row.
Major Spoiler/My help against the mega boss you are clearly not supposed to beat but can if you waste enough time:
My help/strategy against dark boss
For those that care more than me, I will pass on my wisdom for the super ultra mega fight you can do against evil itself.
I failed against it but got to what I assume is the final phase of the fight against herself.
You need to over over prepare in the fight. Before triggering the final phase against the boss (so during the 3 malicious kitsunes) you need to overheal yourself a huge ton to have any chance of fighting her. She deals a ton of aoe damage with 2 bleed stacks each time. I recon there is no way to heal against that kind of damage on all of your team. Beside that I would recommend 3 growth watches. Just so you can keep up with her defense amount. (Side note: don't attempt to drain her she has 100 Million EXP on her highest level and either drains the entire Party of EXP or deals her aoe + bleed damage.) Maybe there is a world where you dot her to death but I do not know. In either case she never healed against me but I also did barely any damage before dying. So be carefull. I would recommend 10k+ health on everyone, but you better stay safe than sorry since losing against her means you have to do the entire fight again from the start. And that is only the case if you are smart enough and saved before fighting her.
So don't heal in the final confrontation against her and just overprepare to burst her down before she does. She has 2 Kitsune Companions during her final phase but those are nothing compared to her insane damage output.
So remember, this fight isn't supposed to be won but with enough time wasted during the fight to prepare against her, I can totally see a world where you can beat her.
Good luck and hopefully there isn't even more BS waiting for you that I haven't experienced.
Or just be smart and don't attempt it since it's honestly not really fun to do.
Goodspeed and may Hizi's blessing be with you.
My strat was growth way on sam, elephant gun in red and the watch (that gives haste) on vix, with this you have a pretty easy time beating everything before miss d, and her as well, just use growth ray on the character holding the elephant and blast her away, use vix 2 turns to apply seduced to reduce damage from enemies and heal if nedded, do that and you can beat her pretty easily
pretty alright game, but it is not fun having to get jumped almost constantly by the scientist in the late game when you're still trying to relevel again after providing tribute to hizi
Hey hey! There are different approaches to defeating her. Try experimenting with your abilities. Alternatively, you can just outlevel her and cakewalk the fight.
I like this game a lot but it was hard at first but i got the hang of it and was able to beat it. 10/10 Keep up the good work and i was wondering if your planning on updating or making a new game
This game has potential, but saddly, it's really dragged down by unwinnable battle or awfully long to win battles. Double drainer ennemy is just a restart. I couldn't even get past level 24 (on red, wich start already at level 5) without losing all my exp to an unwinnable battle. And it happenned 5 times.
Damn this game is soo shit lmao, annoyingly difficult combat doesn't mean gameplay is good, why can the enemies just heal and do barriers and shit whenever they want? Most normal devs have a mana system of some sort so you can't just same that crap so it's actually fun and balanced, overall dev needs to fix their shit as the game has potential ignoring the ai, but gameplay is just awful at its current state
Just wanted to say the strategy for miss darkness works, you dont even need that much extra health, just shoot her down as soon as posible and you are good to go, growth ray + elephant gun
anyone got a strategy to take down Miss Darkness? I've already done the ascension ending so I have its cheat code to give me whatever equipment is needed
Farm health beforehand, with the other bosses just mend when theres knly an npc left or the boss is weak, for the malixe kitsunes i prefer to just drain them.
Oh yeah ylu have to farm the drsin ratio, you csn either spend some hours draining, over 200 should be more thsn plently but if youre lazy you can go shift ctrl i do some bs magic and activate debug mode then just put the number you want
please make it so only one drain enemy can be in an encounter, triple drain encounters are too annoying especially if you can't escape first try
also on an unrelated note can you please add an option to disable the Karma system, I don't want the game to become what's essentially furry fetish Undertale
im straight up convinced miss darkness is impossible ive legit given up. ive tried methods in the comments and i just havent had any success. can i PLEASE get some help?
I did *not* expect to get so much into this game: however, it's awesome! Though i heard something about there being multiple (as in, more than 2) cheat codes: could someone please tell me HOW to unlock them?
I got the normal ending code, and i imagine the dark boss gives the second - but are there more? I tried beating the factory at full power, thinking it'd unlock the red robot skin, but no dice...
I, and a lot of other people looking for these codes in the comments would be really grateful!
Finished what i believe are the two endings of the game, got way too obsessed with this game and honestly im sad that there isnt more, but its of course understandable, if someone know of a similar game id appreaciate it a fucking lot.
onto the game itself it is very entertaining but a bit vague, progression can be weird with you not really feeling stronger most of the time since enemies adapt to you, I really liked the soul pact as a solution for this since what I preferred was draining, it made it a lot more efficient, I even tried out grinding it and yeah its really strong if you spend a few minutes clicking the same buttons over and over, the next part will sound a bit like complaining but really this is a game in development.
Progression like I said cant be felt at some times since enemies will just match you, and getting strong early is actually really annoying since robots will become stupidly strong, theres also no simple way to revert your level, or the shrines and enemies follow whichever is the biggest of the two so it can create some moments where you are low level going against lvl 90+ enemies, punishments for draining also were a bit annoying, i liked that it had some aspects for the story but every time i joined anything i had an event of something that almost always killed me unless i was high level and with strong gear, the two endings are nice in a story sense but feel a bit dull afterwards, specially the goddess one, I was expecting something like being able to fight her if we broke the rules too many times, or a path were we ascend instead of her, miss darkness path was a bit more complete in that sense and I spent way too much time and was so annoyed on the first fight which prompted me to go again and try to kill her with as many ways as possible.
Which made me realize that the developer never intended for someone to actually outdrain her and when you eventually do it it just goes back and doesnt count as killing her, maybe it could be a secret ending.
overall i think its a great game for its stage and has a shit ton of potential, if the author reads this, i know you are just one person, but ive got some coding experience, not in javascript but im a cs student and if you need a helping hand id like to spend some hours doing something fun for once.
I drained the shit out of enemies, then goddess told me not to continue, i co tinued, hit level 100, drained a bit more hoping to fight her and she just restarted my game from 0
Still love the game as I wait for the next future update. As I wait I can’t help but to try and find all cheat codes but it feels impossible to get/ find the last two.
Prefacing my review by saying first off that I really enjoyed the game. For someone with a drain kink, this was an excellent experience that tickled the neurons quite well. I am, however, coming back to it a few days after with the horny having worn off a bit to offer some balance feedback! (I apologize because some of this is going to sound very harsh, but I'm harshly critiquing it because I love what it is conceptually and want it to be even better.)
First, the drain mechanic itself. I think this is mostly handled very well. Drain, conceptually, has two sides to the kink, both the feeling of power of draining others, and the threat of *being* drained. Draining enemies as the player feels powerful! Mostly. It takes a bit of time to ramp up but once it does, the feeling of shaving multiple levels off at once is very satisfying. From the other side, the enemies also have threatening draining skills! It's very possible to feel things slip out of control as a player, which is a euphoric feeling in some ways but also a very difficult balance tightrope to walk.
The combat system integrates these things generally very well, as the enemy archetypes (Tank, Damage, Healer, Drainer) force thoughtful decision making on how you handle an enemy formation. Do you prioritize a drainer so they don't snowball, knowing they'll need to be killed several times if a healer is present? Do you kill the healer first, knowing the drainer gets time to snowball? Will a tank disrupt either of those plans, and can you disrupt that with status effects? I found myself enjoying the combat... mostly.
Where the system falls short comes in my opinion, in 2-3 major areas. First issue is enemy formations, some of the enemy types, and boss design. (Particularly how the bosses handle reinforcements)
When it comes to basic enemy formations, most combinations feel okay, but some arrangements slow the game to an absolute crawl or are outright unwinnable depending on when they're encountered. Double Drainer + Healer or Drainer + Double Healer are both borderline (if not literally) unwinnable if encountered early in the game before the player has any decent items. Even when winnable, the fight becomes so ungodly slow because of the need to spend dozens of turns trying to gain a level lead over the opposing drainer while sandbagging the team's HP. It's not uncommon to spend a lot of turns in a cycle of 2 characters mending to stay healthy while Red tries to gain enough of a level lead to break the stalemate, or you have to just be ok with trying to roll the dice on getting a lucky Smite to break it, which is a gambly and generally miserable experience as a player.
Outside of the basic enemies... Structures suck. A lot. Life totems are dreadfully unfun due to being unable to chew through that much HP while ALSO sandbagging your own team's HP and trying to maintain an exp lead over any drainers present on the opposing team. The Wooden Barricade was ok but not great. Probably the least offensive. The Cleansing totem is about as bad as the life totem due to the team's dependence on bleed crits to deal meaningful damage. I can't say I had much fun with any encounter that had a structure present because they, by and large, remove all the strategy present in the other encounters, because all of them are so annoying they MUST be dealt with but dealing with them is a miserable, slow slog. You are essentially forced to bring the flamethrower to deal with them quickly, which shouldn't feel like the only viable option. Especially when there is no inventory to keep it in and bring out as needed. Many players won't even know it exists!
Bosses... Mixed bag. I'll come back to these because I think this is primarily a topic for one of my other points of feedback.
Second big problem I have is that the way the game handles enemy leveling and player progression means it almost never feels like the player is getting meaningfully stronger. Consider a typical encounter where the player is actively engaging with the drain mechanic and not just beating things to death. It can take as long as 15-20 minutes depending on the formation, but by the end of it, the player's party has likely drained quite a few levels out of the enemies they were once equal with them, leaving them small and broken (figuratively or literally, depending on if you're draining them all the way.) This is great! It feels fantastic to do that. It is then immediately undermined by the next encounter being autobalanced to match your average experience, leaving you feeling like you actually didn't get stronger at all, you're right back where you started.
This happens because the player's only progression is the items. As you level you don't learn new skills, there's no skill trees or new abilities to gain that do new and interesting things (like draining a group! or abilities that combine damage and status effects, or more powerful versions of existing tools, etc) The only powerspikes are lootboxes, and some of the items feel actively detrimental to use early on, and while getting the Legendary items feels like a huge and satisfying powerspike (the Temporal Watch and Shrink/Growth rays in particular), it leaves it very feast or famine, and frustrating as a player because it feels difficult and out of your control to actually gain a leg up on the enemies.
Finally... Action economy. Action economy is the messy issue at the root of the game's balance. Without the Temporal Watch I almost never felt like I was stronger than anything in the game. The enemies are all approximately as strong as the player's characters, so largely speaking this means you're frequently forced into slow stalemates due to how much of your action economy *must* be healing, defending, draining or status effects, in order to survive. This is especially bad in most of the boss fights, which often swiftly overwhelm the player.
This is most notable on the Slime Queen Boss. Let's consider, for example, the experience of a first-time player on this boss. We're presented with a 3-enemy fight, and we see that we have the Queen, a Mage, and a Healer. We know how these are likely to behave! The Mage is a drainer, and the Healer is obvious. I, as most players likely do, concluded that I should focus down the Healer, since the healer will likely block my attempts to burst down one of the other targets.
I, by some luck, manage to do so! Only for the Queen to immediately summon another one, and then give BOTH OF THEM ROYAL GUARD. This is, frankly, awful. You have immediately removed one of the strategies that works everywhere else from being viable.
So I go, ok, let's reload to try to rush the queen instead! For an average player, this is strictly not possible. They can't kill her in one turn, and even if they did, they'd need to do so repeatedly until she stayed dead, because the healer is alive. I couldn't do this on my first playthrough and it only proved a viable strategy on the 2nd playthrough with cheating myself the Legendary items. For everyone else, they do around 1/3rd to half her health, the mage barriers her, then the healer mends her. Great. No progress.
Then. THEN. THEN SHE EATS SOMEONE?? Like, I expected that would be a risk, but this is a GIGANTIC action economy issue, because your eaten party member is effectively not able to do anything but slowly die and feed her EXP. All the while your other two party members are trying to stabilize the party while slowly draining the adds down until they're broken and hide behind her. This is likely the 'intended' solution because that mechanic is clearly deliberately programmed, but it takes so ungodly long and requires skewing your party levels such that Red is at least a few ahead of the enemies so that it doesn't take 3 hours of sandbagging. I was able to beat the fight this way, but it wasn't even remotely fun, and feeling pidgeonholed into that strategy felt bad. There was, seemingly, no real way to prevent this action economy problem. You can berserk her to buy yourself 1 turn, but even then she gets two actions and swings at you, so that's barely a gain. Seduction can stun her, again buying a turn, but the core issue remains, turns spent doing these things are turns that are NOT DEALING DAMAGE OR MAKING PROGRESS, as the other enemies in the fight will either be draining you healing her, barriering her, etc, and the instant she gets to eat someone you fall behind. It's very frustrating for a first boss, and definitely overtuned, even if I was able to eventually beat it.
This problem, unfortunately, persists into every single boss fight in the game. The bosses' action economy is either as good or better than the player's, so without Legendary items the game becomes a tedious slog. The Scientist and Dragon were both particularly bad for this because once again, structures are the worst thing in the game, and the decision to have the Factory and all the Robots exactly match the player's level means you can't even overlevel it. The Factory replenishes the bots so you're once again forced into the slog of draining them until they're so weak that they aren't a threat, then whittling it down. This fight is miserable even at max level with cheats. Dragon has the same problem, because of Last Stand + Life Totem and reinforcement jumpscares even when you start whittling the Dragon down. Again there is only one real strategy. I didn't fight Miss Darkness but after reading the comments she sounds so unfun that I don't even want to. I did fight the Shadow Stalkers and those weren't THAT bad. DPS race.
All this said I now need to dial back and make clear: I did really enjoy the game for my first run, but once the horny euphoria of draining wore off, the mechanical flaws and frustratingly slow gameplay hampered my desire for repeat runs and prompted me to provide this feedback in hopes the game can develop into something more engaging for the player and less slow.
I think the biggest things to address are:
1) More depth to the player gameplay. Revolves too heavily around items, which are luck to obtain. Introduce skills and means of the player to feel like they're actually getting meaningfully stronger. These skills should be strong enough to make fights *faster*, too. That's the reward for getting stronger!
2) Fix the game's approach to reinforcements and structures. "Drain the reinforcements until they're non-threatening" should not feel like the only valid approach to every boss, and structures are woefully unfun in all their incarnations.
3) Item balance could stand to be looked at. The common items often feel actively detrimental, the uncommons are in a good spot, and the Legendary feel gamebreaking to the point that it feels like the later bosses are designed around having them. (This is not a good assumption to make of the player)
Other specific issues:
- Phase shift sucks. Just take this out, all it is is frustrating for the player, from both the player and enemy side. On the same note, Red Bots are way overtuned, you may as well just quit if one is present.
- Slime Queen needs a cooldown on Consuming an ally, she shouldn't be able to eat you again instantly, this is what makes progress so ungodly slow in the fight.
Okay fact you might not be aware of. The slime queen cannot consume a defender (using Defend) The Dragon boss Last Stand only applies when your drain happy otherwise it The dragon boss with 2 pile of gold (that have taunt effect and thorn gimmick) Factory is easy you need dragon throat and grow gun with the temporal watch and you can defeat the factory no problem as one the factory is out the bot do not respawn and this also affects the Mad Scientist boss fight. Phasing is fine only 2 enemies in the game has Phasing. Red Bot and shadow stalker which I assume you were fighting. Shadow stalker only show up if you are drain happy and have broken bosses or alot enemies.
I don't feel like you actually read my criticism if your answer to some of this is "the 2nd boss is easy if you have 3 legendary items", which was something I directly criticized as bad design for over-centralizing around the items
Similarly, bosses shouldn't be insanely obnoxious just because you chose to use the mechanic the game is designed around
Domination Desire Banished is probably the gold standard for drain-focused RPG imo. Has a good mix of kinks, with a lot of enemies that can grow or shrink the player.
If you have VR, Bury-She has a variety of Virt-a-Mate scenes that are heavily drain focused, with Succubus Trainer being the absolute peak VR drain experience.
Growing Rivalry is pretty good, but uses a fair amount of AI assets if that is a dealbreaker
I'll also plug my own shit while I'm here, since I (used to) write Drain stuff, and currently do a fair amount of FFXIV gposing on the theme. Raziek91 on DA, my twitter/bsky are linked there
debería haber una haber una habilidad para "Red" para "consume" otros enemigos como la reina slime después de vencerla pero solo a enemigos que tengan 30 niveles menos y / o estén encogidos como usar la habilidad "Drain" de forma pasiva.
Hunter is pretty obnoxious as a wandering boss. You have plenty of gameplay features you are encouraged to use and he just... nopes out of all of them. He is completely non interactable and that doesn't make him at all 'fun' to deal with
there's 2 way you can beat the hunter burning them (make sure there's a Annoying slime to barrier them.) or get lucky I actually don't know what happen but the hunter failed to run away and gain a few more levels and stay fighting and this was that save first encounter with the Hunter.
My issue is less that its 'possible' to kill him (I exploited his behavior and slurped him down with red), and is more that he isn't that interactable as a boss.
Though there is one point that while probably not intended is a good baseline to improve the hunter
If you use taunt he immediately marks his intended target, this is GOOD your taunt has the intended effect it saves your ally and forces him to use an action to grant a debuff, a moment you can use to overheal your ally and prevent the big damage the next turn, (or find a way to clear the mark and then taunt to get another round, but this probably wasnt intended) he spends an action [bonus for exploiting his behavior] and threatens you with worse [lets you decide how/if you are going to defend or eat the damage]
Everything else he just, 'nopes' out of wasting your turns on trying anything besides "BIG DAMAGE NUMBER"
I'm guessing you never fought Puzzle bosses before. The Hunter is one such boss also The Factory you cannot brute force those bosses. Being marked is a punishment actually since yes it take a turn however it make all the enemies attack and crit the marked target. I Don't know what could be the cause of this. But I once seen the Hunter with Haste.
I pretty much brute forced the factory, just get those pocket watches and a growth ray and then you can charm all three robots and even if they are very overcharged, they deal low damage while charmed and then you can just punch repeatedly the factory until it dies, reapplying charm and healing your heroes, the growth ray is so that a pocket watch carrier can actually deal correct damage to offset the factory healing.
Excuse me i havnet fought a lot of puzzle bosses and you can 100% brute force the shit out those two, just grind 200 ideally 350+ broken common souls and drain him 3 times with red, this includes every single lvl 100 and even lvl 110 if you manage to feed the slime queen into lvl 100
I appreciate all the feedback and suggestions in both this thread and the update's thread. Rest assured that I read all of it, even if I don't reply to you directly. Feel free to help one another and share strategies, but please use spoiler warnings when needed. You'll be hearing from me in the future Dev Updates.
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14th may - 26
The gameplay loop is way more fun than i'd anticipated, that final boss is a massive roadblock rn. But overall the game is pretty fun. That last boss really does have me stumped since it seems they recover more hp and xp than I could plausibly deal with. Unsure whether that one is meant to be beatable or not in the first place, neither dealing with adds or going face seems to work.
It's cute and i'd love to see character variety in the future.
im being farmed :(
is there a way i can play the same save file on different devices with the same gmail? im trying to figure out how i can play the same save file on both my windows laptop and android phone.
i played this game about half a year ago now, maybe a bit more, and it was a lot easyer. now? its so SO much harder, i dont really like how much harder it is now, though the added stuff is a somewhat good trade off. i mainly dont like when the robots arive after you almost win, and then i instantly lose in 1 or 2 turns. so... i like the game, i really do, but its hard :
Still watching - Excited for updates! You've got this!
Amazing game! But please bro, show us you're still working on it. The wait is killing me!
Maybe I'm just dumb, but I can't figure out any "strategies" and always get my ass handed to me in any genocide run, I have to level red to at least 50 to deal with the slime queen, not to mention the constant barrage of mechs (can be avoided with the double-move item and breaking 2 enemies in one turn), but you can't out-damage them and out-draining is also not an option, especially when you and them are all at level 100
You can use vix to stun lock the queen or at least stal her long enough, if you get the Double turn item give to vix to have more chances of seducing
And what about the teleporting factory?
Im so hyped for the next update :D
at a certain point factory boss fight becomes impossible
Heya, I've been playing this game way too much lately, it's really really damn good so I'd like to share all of my thoughts ^^
The gameplay loop is really well done, i love the various types of attacks there are and the balance between draining/defeating enemies is a nice touch from other rpgs where you just focus on doing as much dmg as possible.
The bosses are really well thought too, they're more than just "regular enemy but better stats", they require some strategy and that's nice (again, it's not just "out-damage them and you win)
The random events is a nice touch to make regular fights less repetitive, i especially like the hunter, he sticks out as a "regular guy, but so competent he's actually the biggest threat"
It's also really nice to be able to have some of the enemies's attacks for your party with the items
The karma system is where this game really shines the most i think, i didnt really realise it during my first game so i kinda fucked my timeline, when i realised it was getting pretty bad (little shop-fox was getting sad) i had to reset and be more careful. So during the fights there is a nice balance between draining enemies to get a lot of exp but not going so far as to break them to not ruin the timeline, sometimes my attemps would be ruined by the fact that red's attacks also drain tho
Doing a "good" run is definitely the harder path, as often expected, i do wish there was a little something more to encourage you gameplay-wise, aside from the shop being cheaper and ofc the story, since you basically have more game content if you do a drain run
Doing a drain run really made me feel like a genocide route in undertale, you're a powerhouse, it's easier to win fights, but damn the universe is making you regret it, but despite that you are "rewarded" with tougher bosses and a hard final boss, then beaing the final boss is "great job you won, but you have nothing now"
Giving us cheats to have easier time experimenting and reaching other endings is extremely nice, i probably wouldnt have played so much without them.
The drain content is absolute peak, draining levels from enemies instead/in addition of hp, growing stronger (and thicker) in the process all in the objective or ascending your diety (who is also your lover) to godhood, aw DAMN that's hot. I also appreciate the game staying "suggestive" and not full on sexual, there's a definite lack of good "lewd" games out there, and this one is definitely one the best at that.
I do have some points of improvements i'd like to highlight:
Sam and Vix feel a bit "bland", especially Vix. Like visually they dont really have much more than "werewolf girl" and "leopard girl", at least Sam goes full muscle at high level, but Vix doesnt really have much "wow" effect to her being higher level, Red has some cool armor and magic, and most enemies have too (i used the drake and the snake as skins for all my games)
during the early game, some enemies combinaison are borderline unwinnable (at least if you go "good" route) with two healers being unkillable and two drainers quickly out-leveling you. It gets more manageable once you have some items with the shop, but early on it's hard
Structures feel a bit too tough, maybe it would be nice to have a skill/item that helps deal with them. a simple barricade can tank more dmg than a lvl 100 enemy, i often found myself skipping these fights.
Ascending Hizi is definitely a nice objective, but as mentionned before i feel like it doesnt reward you as much as doing a drain run, aside from the story (i did does hurt my soul to see her so sad in the drain route), but since you can still ascend her by going drain route, the incentive to be good is basically just "your gf will be sad"
The combat facing would definitely benefit from a way to make draining/healing animations faster, sorta like the bubble
i wish there was a secret ending for if you manage to drain/break the final megaboss, i did it after lots of farming, but unfortunately it just sends you back to the lobby cx
i probably forgot a few things, but it's probably enough, i'm not sure you'll read all this XD
tl;dr: peak game and peak concept, hope to see it grow and ascend as Hizi did
Hey, appreciate this a lot! <3 Comments and community is what gives me motivation to continue, so I did read all of it :p I’ll be happy to hear your revisited experience after the update is out!
As for the buildings - there’s already an item, actually! Flamethrower is a dedicated structure melter on rare tier. There’s also a LOT to come in structure department with Aequitas, so you’ll have to wait and see.
is there a way to reduce the slime queen's level after she started getting much stronger?
mine is lvl 50 now, i think i understood that it's because i overused the breaking enemies thing, so i toned down, but she's still super high level
She doesn’t get to 50 on karma alone :D you must have fed her too much. If you are on a shadow route, your drain should be strong enough to deal with it anyways. Remember that drain also stacks if you do it on a single target multiple turns in a row.
Bleed is so op imo
Do you have any plans for a local save backup? I've done manual saves but my progress still gets lost after a refresh of the page.
I’ll see if I can cram an export feature in the upcoming Aequitas update.
will their be a nsfw mode added?
Answered this in the comments below: “Not planned at the time! The game’s intentionally suggestive rather than explicit :3”
oh ok
Major Spoiler/My help against the mega boss you are clearly not supposed to beat but can if you waste enough time:
My help/strategy against dark boss
For those that care more than me, I will pass on my wisdom for the super ultra mega fight you can do against evil itself. I failed against it but got to what I assume is the final phase of the fight against herself. You need to over over prepare in the fight. Before triggering the final phase against the boss (so during the 3 malicious kitsunes) you need to overheal yourself a huge ton to have any chance of fighting her. She deals a ton of aoe damage with 2 bleed stacks each time. I recon there is no way to heal against that kind of damage on all of your team. Beside that I would recommend 3 growth watches. Just so you can keep up with her defense amount. (Side note: don't attempt to drain her she has 100 Million EXP on her highest level and either drains the entire Party of EXP or deals her aoe + bleed damage.) Maybe there is a world where you dot her to death but I do not know. In either case she never healed against me but I also did barely any damage before dying. So be carefull. I would recommend 10k+ health on everyone, but you better stay safe than sorry since losing against her means you have to do the entire fight again from the start. And that is only the case if you are smart enough and saved before fighting her. So don't heal in the final confrontation against her and just overprepare to burst her down before she does. She has 2 Kitsune Companions during her final phase but those are nothing compared to her insane damage output. So remember, this fight isn't supposed to be won but with enough time wasted during the fight to prepare against her, I can totally see a world where you can beat her. Good luck and hopefully there isn't even more BS waiting for you that I haven't experienced. Or just be smart and don't attempt it since it's honestly not really fun to do.My strat was growth way on sam, elephant gun in red and the watch (that gives haste) on vix, with this you have a pretty easy time beating everything before miss d, and her as well, just use growth ray on the character holding the elephant and blast her away, use vix 2 turns to apply seduced to reduce damage from enemies and heal if nedded, do that and you can beat her pretty easily
pretty alright game, but it is not fun having to get jumped almost constantly by the scientist in the late game when you're still trying to relevel again after providing tribute to hizi
Hello, I am loving the game, but I have gotten stuck with the queen slime. I dont know how to kill her fast enough.
Hey hey! There are different approaches to defeating her. Try experimenting with your abilities. Alternatively, you can just outlevel her and cakewalk the fight.
Question: Are you willing to develop more 'adult' themed versions?
(The above is done by the translator. English is not my mother tongue
Not planned at the time! The game’s intentionally suggestive rather than explicit :3
Thank you for your reply.
Is there anything after ascending? Just curious if I accidental just 100% the game as of its current state.
Neat
I like this game a lot but it was hard at first but i got the hang of it and was able to beat it.
10/10 Keep up the good work and i was wondering if your planning on updating or making a new game
This game has potential, but saddly, it's really dragged down by unwinnable battle or awfully long to win battles. Double drainer ennemy is just a restart. I couldn't even get past level 24 (on red, wich start already at level 5) without losing all my exp to an unwinnable battle. And it happenned 5 times.
Damn this game is soo shit lmao, annoyingly difficult combat doesn't mean gameplay is good, why can the enemies just heal and do barriers and shit whenever they want? Most normal devs have a mana system of some sort so you can't just same that crap so it's actually fun and balanced, overall dev needs to fix their shit as the game has potential ignoring the ai, but gameplay is just awful at its current state
can you level up spark?
Just wanted to say the strategy for miss darkness works, you dont even need that much extra health, just shoot her down as soon as posible and you are good to go, growth ray + elephant gun
anyone got a strategy to take down Miss Darkness? I've already done the ascension ending so I have its cheat code to give me whatever equipment is needed
Easiest is elephant gun, growth ray and shoot her
I'm talking about how to actually make it past the Malice Kitsunes without having to revive anyone
Farm health beforehand, with the other bosses just mend when theres knly an npc left or the boss is weak, for the malixe kitsunes i prefer to just drain them.
i did that too but i had to farm the (steal xp) to make it more effective
Oh yeah ylu have to farm the drsin ratio, you csn either spend some hours draining, over 200 should be more thsn plently but if youre lazy you can go shift ctrl i do some bs magic and activate debug mode then just put the number you want
please make it so only one drain enemy can be in an encounter, triple drain encounters are too annoying especially if you can't escape first try
also on an unrelated note can you please add an option to disable the Karma system, I don't want the game to become what's essentially furry fetish Undertale
im straight up convinced miss darkness is impossible ive legit given up. ive tried methods in the comments and i just havent had any success. can i PLEASE get some help?
Cheats?
please add a path where you can drain the goddess in a fight
If you mesn the miss darkness you can its just difficult and takes a bit
I did *not* expect to get so much into this game: however, it's awesome!
Though i heard something about there being multiple (as in, more than 2) cheat codes: could someone please tell me HOW to unlock them?
I got the normal ending code, and i imagine the dark boss gives the second - but are there more? I tried beating the factory at full power, thinking it'd unlock the red robot skin, but no dice...
I, and a lot of other people looking for these codes in the comments would be really grateful!
To anyone searching for the codes, in version 1.1 there are 3 that you can earn through gameplay. Here’s how you get them:
SPOILER
Thanks a ton!
how do i show the scientist im a fan of her work?
Finished what i believe are the two endings of the game, got way too obsessed with this game and honestly im sad that there isnt more, but its of course understandable, if someone know of a similar game id appreaciate it a fucking lot.
onto the game itself it is very entertaining but a bit vague, progression can be weird with you not really feeling stronger most of the time since enemies adapt to you, I really liked the soul pact as a solution for this since what I preferred was draining, it made it a lot more efficient, I even tried out grinding it and yeah its really strong if you spend a few minutes clicking the same buttons over and over, the next part will sound a bit like complaining but really this is a game in development.
Progression like I said cant be felt at some times since enemies will just match you, and getting strong early is actually really annoying since robots will become stupidly strong, theres also no simple way to revert your level, or the shrines and enemies follow whichever is the biggest of the two so it can create some moments where you are low level going against lvl 90+ enemies, punishments for draining also were a bit annoying, i liked that it had some aspects for the story but every time i joined anything i had an event of something that almost always killed me unless i was high level and with strong gear, the two endings are nice in a story sense but feel a bit dull afterwards, specially the goddess one, I was expecting something like being able to fight her if we broke the rules too many times, or a path were we ascend instead of her, miss darkness path was a bit more complete in that sense and I spent way too much time and was so annoyed on the first fight which prompted me to go again and try to kill her with as many ways as possible.
Which made me realize that the developer never intended for someone to actually outdrain her and when you eventually do it it just goes back and doesnt count as killing her, maybe it could be a secret ending.
overall i think its a great game for its stage and has a shit ton of potential, if the author reads this, i know you are just one person, but ive got some coding experience, not in javascript but im a cs student and if you need a helping hand id like to spend some hours doing something fun for once.
BTW im writing this really sleep deprived, partially because of the fuckass game so i apologize for the shitty writing
Is there a way to play a offline version of the game (not on the web browser). The game doesn't seem to save for me on the web browser
Shame on you for wanting to have fun in a game
what??
I drained the shit out of enemies, then goddess told me not to continue, i co tinued, hit level 100, drained a bit more hoping to fight her and she just restarted my game from 0
Still love the game as I wait for the next future update. As I wait I can’t help but to try and find all cheat codes but it feels impossible to get/ find the last two.
Prefacing my review by saying first off that I really enjoyed the game. For someone with a drain kink, this was an excellent experience that tickled the neurons quite well. I am, however, coming back to it a few days after with the horny having worn off a bit to offer some balance feedback! (I apologize because some of this is going to sound very harsh, but I'm harshly critiquing it because I love what it is conceptually and want it to be even better.)
First, the drain mechanic itself. I think this is mostly handled very well. Drain, conceptually, has two sides to the kink, both the feeling of power of draining others, and the threat of *being* drained. Draining enemies as the player feels powerful! Mostly. It takes a bit of time to ramp up but once it does, the feeling of shaving multiple levels off at once is very satisfying. From the other side, the enemies also have threatening draining skills! It's very possible to feel things slip out of control as a player, which is a euphoric feeling in some ways but also a very difficult balance tightrope to walk.
The combat system integrates these things generally very well, as the enemy archetypes (Tank, Damage, Healer, Drainer) force thoughtful decision making on how you handle an enemy formation. Do you prioritize a drainer so they don't snowball, knowing they'll need to be killed several times if a healer is present? Do you kill the healer first, knowing the drainer gets time to snowball? Will a tank disrupt either of those plans, and can you disrupt that with status effects? I found myself enjoying the combat... mostly.
Where the system falls short comes in my opinion, in 2-3 major areas. First issue is enemy formations, some of the enemy types, and boss design. (Particularly how the bosses handle reinforcements)
When it comes to basic enemy formations, most combinations feel okay, but some arrangements slow the game to an absolute crawl or are outright unwinnable depending on when they're encountered. Double Drainer + Healer or Drainer + Double Healer are both borderline (if not literally) unwinnable if encountered early in the game before the player has any decent items. Even when winnable, the fight becomes so ungodly slow because of the need to spend dozens of turns trying to gain a level lead over the opposing drainer while sandbagging the team's HP. It's not uncommon to spend a lot of turns in a cycle of 2 characters mending to stay healthy while Red tries to gain enough of a level lead to break the stalemate, or you have to just be ok with trying to roll the dice on getting a lucky Smite to break it, which is a gambly and generally miserable experience as a player.
Outside of the basic enemies... Structures suck. A lot. Life totems are dreadfully unfun due to being unable to chew through that much HP while ALSO sandbagging your own team's HP and trying to maintain an exp lead over any drainers present on the opposing team. The Wooden Barricade was ok but not great. Probably the least offensive. The Cleansing totem is about as bad as the life totem due to the team's dependence on bleed crits to deal meaningful damage. I can't say I had much fun with any encounter that had a structure present because they, by and large, remove all the strategy present in the other encounters, because all of them are so annoying they MUST be dealt with but dealing with them is a miserable, slow slog. You are essentially forced to bring the flamethrower to deal with them quickly, which shouldn't feel like the only viable option. Especially when there is no inventory to keep it in and bring out as needed. Many players won't even know it exists!
Bosses... Mixed bag. I'll come back to these because I think this is primarily a topic for one of my other points of feedback.
Second big problem I have is that the way the game handles enemy leveling and player progression means it almost never feels like the player is getting meaningfully stronger. Consider a typical encounter where the player is actively engaging with the drain mechanic and not just beating things to death. It can take as long as 15-20 minutes depending on the formation, but by the end of it, the player's party has likely drained quite a few levels out of the enemies they were once equal with them, leaving them small and broken (figuratively or literally, depending on if you're draining them all the way.) This is great! It feels fantastic to do that. It is then immediately undermined by the next encounter being autobalanced to match your average experience, leaving you feeling like you actually didn't get stronger at all, you're right back where you started.
This happens because the player's only progression is the items. As you level you don't learn new skills, there's no skill trees or new abilities to gain that do new and interesting things (like draining a group! or abilities that combine damage and status effects, or more powerful versions of existing tools, etc) The only powerspikes are lootboxes, and some of the items feel actively detrimental to use early on, and while getting the Legendary items feels like a huge and satisfying powerspike (the Temporal Watch and Shrink/Growth rays in particular), it leaves it very feast or famine, and frustrating as a player because it feels difficult and out of your control to actually gain a leg up on the enemies.
Finally... Action economy. Action economy is the messy issue at the root of the game's balance. Without the Temporal Watch I almost never felt like I was stronger than anything in the game. The enemies are all approximately as strong as the player's characters, so largely speaking this means you're frequently forced into slow stalemates due to how much of your action economy *must* be healing, defending, draining or status effects, in order to survive. This is especially bad in most of the boss fights, which often swiftly overwhelm the player.
This is most notable on the Slime Queen Boss. Let's consider, for example, the experience of a first-time player on this boss. We're presented with a 3-enemy fight, and we see that we have the Queen, a Mage, and a Healer. We know how these are likely to behave! The Mage is a drainer, and the Healer is obvious. I, as most players likely do, concluded that I should focus down the Healer, since the healer will likely block my attempts to burst down one of the other targets.
I, by some luck, manage to do so! Only for the Queen to immediately summon another one, and then give BOTH OF THEM ROYAL GUARD. This is, frankly, awful. You have immediately removed one of the strategies that works everywhere else from being viable.
So I go, ok, let's reload to try to rush the queen instead! For an average player, this is strictly not possible. They can't kill her in one turn, and even if they did, they'd need to do so repeatedly until she stayed dead, because the healer is alive. I couldn't do this on my first playthrough and it only proved a viable strategy on the 2nd playthrough with cheating myself the Legendary items. For everyone else, they do around 1/3rd to half her health, the mage barriers her, then the healer mends her. Great. No progress.
Then. THEN. THEN SHE EATS SOMEONE?? Like, I expected that would be a risk, but this is a GIGANTIC action economy issue, because your eaten party member is effectively not able to do anything but slowly die and feed her EXP. All the while your other two party members are trying to stabilize the party while slowly draining the adds down until they're broken and hide behind her. This is likely the 'intended' solution because that mechanic is clearly deliberately programmed, but it takes so ungodly long and requires skewing your party levels such that Red is at least a few ahead of the enemies so that it doesn't take 3 hours of sandbagging. I was able to beat the fight this way, but it wasn't even remotely fun, and feeling pidgeonholed into that strategy felt bad. There was, seemingly, no real way to prevent this action economy problem. You can berserk her to buy yourself 1 turn, but even then she gets two actions and swings at you, so that's barely a gain. Seduction can stun her, again buying a turn, but the core issue remains, turns spent doing these things are turns that are NOT DEALING DAMAGE OR MAKING PROGRESS, as the other enemies in the fight will either be draining you healing her, barriering her, etc, and the instant she gets to eat someone you fall behind. It's very frustrating for a first boss, and definitely overtuned, even if I was able to eventually beat it.
This problem, unfortunately, persists into every single boss fight in the game. The bosses' action economy is either as good or better than the player's, so without Legendary items the game becomes a tedious slog. The Scientist and Dragon were both particularly bad for this because once again, structures are the worst thing in the game, and the decision to have the Factory and all the Robots exactly match the player's level means you can't even overlevel it. The Factory replenishes the bots so you're once again forced into the slog of draining them until they're so weak that they aren't a threat, then whittling it down. This fight is miserable even at max level with cheats. Dragon has the same problem, because of Last Stand + Life Totem and reinforcement jumpscares even when you start whittling the Dragon down. Again there is only one real strategy. I didn't fight Miss Darkness but after reading the comments she sounds so unfun that I don't even want to. I did fight the Shadow Stalkers and those weren't THAT bad. DPS race.
All this said I now need to dial back and make clear: I did really enjoy the game for my first run, but once the horny euphoria of draining wore off, the mechanical flaws and frustratingly slow gameplay hampered my desire for repeat runs and prompted me to provide this feedback in hopes the game can develop into something more engaging for the player and less slow.
I think the biggest things to address are:
1) More depth to the player gameplay. Revolves too heavily around items, which are luck to obtain. Introduce skills and means of the player to feel like they're actually getting meaningfully stronger. These skills should be strong enough to make fights *faster*, too. That's the reward for getting stronger!
2) Fix the game's approach to reinforcements and structures. "Drain the reinforcements until they're non-threatening" should not feel like the only valid approach to every boss, and structures are woefully unfun in all their incarnations.
3) Item balance could stand to be looked at. The common items often feel actively detrimental, the uncommons are in a good spot, and the Legendary feel gamebreaking to the point that it feels like the later bosses are designed around having them. (This is not a good assumption to make of the player)
Other specific issues:
- Phase shift sucks. Just take this out, all it is is frustrating for the player, from both the player and enemy side. On the same note, Red Bots are way overtuned, you may as well just quit if one is present.
- Slime Queen needs a cooldown on Consuming an ally, she shouldn't be able to eat you again instantly, this is what makes progress so ungodly slow in the fight.
Okay fact you might not be aware of.
The slime queen cannot consume a defender (using Defend)
The Dragon boss Last Stand only applies when your drain happy otherwise it The dragon boss with 2 pile of gold (that have taunt effect and thorn gimmick)
Factory is easy you need dragon throat and grow gun with the temporal watch and you can defeat the factory no problem as one the factory is out the bot do not respawn and this also affects the Mad Scientist boss fight.
Phasing is fine only 2 enemies in the game has Phasing. Red Bot and shadow stalker which I assume you were fighting. Shadow stalker only show up if you are drain happy and have broken bosses or alot enemies.
I don't feel like you actually read my criticism if your answer to some of this is "the 2nd boss is easy if you have 3 legendary items", which was something I directly criticized as bad design for over-centralizing around the items
Similarly, bosses shouldn't be insanely obnoxious just because you chose to use the mechanic the game is designed around
As someone else with a drain kink, do you hsve any reccomended content? Games, media, stories, anything, i find so few
Domination Desire Banished is probably the gold standard for drain-focused RPG imo. Has a good mix of kinks, with a lot of enemies that can grow or shrink the player.
If you have VR, Bury-She has a variety of Virt-a-Mate scenes that are heavily drain focused, with Succubus Trainer being the absolute peak VR drain experience.
Growing Rivalry is pretty good, but uses a fair amount of AI assets if that is a dealbreaker I'll also plug my own shit while I'm here, since I (used to) write Drain stuff, and currently do a fair amount of FFXIV gposing on the theme. Raziek91 on DA, my twitter/bsky are linked there
debería haber una haber una habilidad para "Red" para "consume" otros enemigos como la reina slime después de vencerla pero solo a enemigos que tengan 30 niveles menos y / o estén encogidos como usar la habilidad "Drain" de forma pasiva.
I got an error the instant I tried to venture out. Do I need to post the error text here or is there some place more appropriate?
EDIT: It seems like it was an error to some save data remaining from a previous version. I did a save delete and it seems to have resolved now.
Hunter is pretty obnoxious as a wandering boss. You have plenty of gameplay features you are encouraged to use and he just... nopes out of all of them. He is completely non interactable and that doesn't make him at all 'fun' to deal with
there's 2 way you can beat the hunter burning them (make sure there's a Annoying slime to barrier them.)
or get lucky I actually don't know what happen but the hunter failed to run away and gain a few more levels and stay fighting and this was that save first encounter with the Hunter.
I managed to kill with judgment + Dragon troat + one os his escapes failed
My issue is less that its 'possible' to kill him (I exploited his behavior and slurped him down with red), and is more that he isn't that interactable as a boss.
Though there is one point that while probably not intended is a good baseline to improve the hunter If you use taunt he immediately marks his intended target, this is GOOD your taunt has the intended effect it saves your ally and forces him to use an action to grant a debuff, a moment you can use to overheal your ally and prevent the big damage the next turn, (or find a way to clear the mark and then taunt to get another round, but this probably wasnt intended) he spends an action [bonus for exploiting his behavior] and threatens you with worse [lets you decide how/if you are going to defend or eat the damage]
Everything else he just, 'nopes' out of wasting your turns on trying anything besides "BIG DAMAGE NUMBER"
I'm guessing you never fought Puzzle bosses before.
The Hunter is one such boss also The Factory you cannot brute force those bosses. Being marked is a punishment actually since yes it take a turn however it make all the enemies attack and crit the marked target.
I Don't know what could be the cause of this.
But I once seen the Hunter with Haste.
The hasted hunter is a 'reward' for being drain happy I'm pretty sure.
I pretty much brute forced the factory, just get those pocket watches and a growth ray and then you can charm all three robots and even if they are very overcharged, they deal low damage while charmed and then you can just punch repeatedly the factory until it dies, reapplying charm and healing your heroes, the growth ray is so that a pocket watch carrier can actually deal correct damage to offset the factory healing.
Excuse me i havnet fought a lot of puzzle bosses and you can 100% brute force the shit out those two, just grind 200 ideally 350+ broken common souls and drain him 3 times with red, this includes every single lvl 100 and even lvl 110 if you manage to feed the slime queen into lvl 100
Hey lovely people!
I appreciate all the feedback and suggestions in both this thread and the update's thread. Rest assured that I read all of it, even if I don't reply to you directly. Feel free to help one another and share strategies, but please use spoiler warnings when needed. You'll be hearing from me in the future Dev Updates.
Thank you all for playing <3
Loved your game, do you know of any similar ones?